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Plans to change melee combat in Path of Exile
Other tweaks are also coming, again experimental, applying to accuracy, melee splash, leech, fortify, Ascendancy classes, passive tree, hit and miss feedback, melee base types, movement skills, and melee damage availability on items. The Synthesis update has already rebalanced spellcasting, and now Grinding Gear Games wants to address the "clunky" melee combat. Experimental changes are being applied to the animation system as a part of 3.7.0, coming in June, which the studio says "should help resolve these concerns and really tighten up the feel of melee combat."
The thing that I find interesting about it ... why would you not just say you're working on Diablo 4? The only reason I can see is that they actually don't want to commit to making it," Rogers said. "And that implies that they're not sure if they're ever going to release it. But the thing is, you hear that and you're like, 'That can't be true, that cannot be true.' But I guess, you know, that sort of implies a certain amount of turmoil in it's development.
But the theory posited by Rogers from 37 minutes in, which referenced some of our previous reporting on Diablo 4, is that Blizzard hasn't officially announced the game because they may still be in the position where they need the ability to cancel the project outright, as they did with Titan. When you loved this post and you wish to receive more details with regards to Buy POE Currency I implore you to visit the web-site.
This post has been intentionally light on specific details because all of the above potential changes are ongoing experiments that evolve as we try new stuff. We'll post more information in the news over the coming weeks (with the majority of it after 3.7.0's announcement in May). We are very excited about these changes and look forward to sharing more information with you," Grinding Gear Games adds.