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Runescape game gives players the chance to write the fate of Legends

Runescape game Chronicle gives players the chance to write the fate of Legends from the world of RuneScape.  As each quest chapter opens, a rich environment is revealed and offers up four slots for card placement, each representing a step forward and action point in the adventure. In the role of a chosen Legend, you select up to four cards from your deck, which can be a mix of Support and Enemy cards each with an action and specific values, to lay in the slots on the landscape and lock in sequence. 
These Runescape game issues are not unique to MMOs, of course — there are hundreds of orphaned games that no longer run on modern hardware, or can’t be legally purchased. Services like Steam enforce patch policies that automatically install only the most up-to-date version of a title. When Metro Last Light Redux was released, the game’s publisher pulled all sales of the original Metro Last Light. The differences between the two games are small and mostly favorable, but if you wanted to buy the original, you can’t. It’s just gone. 
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As you build up your tribe from within, you encounter members of other groups, the majority of whom have plans contrary to your own. The identity of each of the game's three tribes, and the political dynamic between them, sets up conflicts in a natural way. Building your village grants you new upgrades, equipment, and tools. So too does Primal's world. In fact, most of the game's conflicts arise from nature. Runescape Primal still uses the basic open-world framework of a traditional Far Cry game, with a cascading series of outposts to capture, weapons to unlock, and upgrades to craft. But the Stone Age setting is far more foreboding than those of past Far Cry games.
In a game where the only things carried from chapter to chapter are your stats, temptation to focus solely on your Legend to gain gold and gear can be strong. On the other hand, you can unleash a deadly hails of arrows, summon storms or aid your rival’s monsters to cause their early demise. The Stone Age setting can also be a detriment, though. The simple toolset serves the game's themes well, but with enough time, it becomes clear how limited your loadout really is. In stealth scenarios, I rely on my silent bow. In open combat, I swing my club wildly. When hunting elk and grizzly bears.
I use my spears. There are several more creative tools, but by and large, I find myself relying on the same simplistic options time after time. Primal's reliance on Stone Age combat detracts from the emergent scenarios that occur elsewhere. Certain animals function better as stealth companions. As the sequence of cards turn – one-by-one – the quest unfolds, with each card bringing a new challenge or reward. The rival Legend’s chain of cards will play out in parallel with yours, and the path of the rival Legend can help, or more likely, hinder your Legend. At the end of each card sequence, you’ll do battle against each other with the victor being the last one standing.
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