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RuneScape Legends’s website to learn more information

From the studio best known as the creator of iconic MMO RuneScape, Chronicle is an enthralling new game where every card is an action; there’s no mana, no minions and definitely no random number generation. In a typical session, you’ll spend a few minutes making choices for your customisable hero, then leave him or her to train, fight and quest in real time. Chilled-out, low-intensity gameplay sits alongside deep character progression and a light-hearted, comedic story, with nuggets of RuneScape lore unveiled as you progress.

The player is cast as the wielder of an Elder Artefact known as the Needle, and must nurture and protect Gielinor, “doing whatever it takes – from fishing trout to grappling with the gods – to help those who call it home”. In a typical session, you’ll spend a few minutes making choices for your customisable hero, then leave him or her to train, fight and quest in real time. Chilled-out, low-intensity gameplay sits alongside deep character progression and a light-hearted, comedic story, with nuggets of RuneScape lore unveiled as you progress.

The player is cast as the wielder of an Elder Artefact known as the Needle, and must nurture and protect Gielinor, “doing whatever it takes – from fishing trout to grappling with the gods – to help those who call it home”. Runescape Legends is an upcoming CCG based on the Runescape MMO, and it's promising an interesting new twist on the CCG formula. CRL offers expansive deck building with hundreds of unique cards (unsurprising since it is a card game after all), an offline mode called Gauntlet (which I know will please all those who clamor for good, offline games), crafting tools and much more.

Like Blizzard's Hearthstone, CRL is bringing the lore and characters of an MMO into another genre and building CCG systems on top of them. Like any great role-playing game, players slay monsters, bosses and other foes. Only this time, these enemies are the players’ to place in the quest and theirs to overcome. Chronicle presents a quest with two adventurers seeking victory, both with the tools to trip the other up. This is where Chronicle’s ultimate challenge lies: its PvP meets PvE questing that gives Chronicle a competitive core, making a fun mechanic into a truly compelling evolution in the genre.

Interested players please head over to the Official Chronicle: RuneScape Legends’s website to learn more information. After fighting the enemies you spawned and getting buffs from the cards you've played, you clash with the other character. It sounds too complicated when I describe it, but it really isn't; it's just different from most other CCGs out there. If you want to get a taste of the game for yourselves, you can sign up here for the closed beta coming this November. The game should release at some point early 2016, and my guess is that it's going to be F2P.

Just when you were getting over Cookie Clicker, Jagex, creator of RuneScape, has announced that it's partnered with the team behind AdVenture Capitalist to make a RuneScape-themed click-a-thon. If you've not heard of it, AdVenture Capitalist is one of those incredibly compelling games where all you do is click on things to make in-game money which you then spend on items that generate more in-game money. It's not a deep game but for something so shallow I spent far too many hours playing it earlier this year. Presenting a step-change for the genre, Chronicle twists traditional strategy card game mechanics from battle and board control to create a unique experience, that embraces RPG-style questing and skilling.
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