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   News

Runescape makes card placement more visually attractive

The beta, the next phase of the game's development, will begin next month, as announced by the game's lead designer, Jim Sweatman, at RuneFest - the annual fan convention for the RuneScape franchise. Fans interested in crafting their own strategy RPG experience and engaging in heroic player versus player (PvP) combat can register for an opportunity to become an integral part of the game's ongoing development. The collectible card game was announced this weekend, at RuneFest, and will enable fans of the MMORPG (and all the other card game enthusiasts, of course) to engage in some miniature role-playing game adventures in single-player.
 
As you may have seen through online news articles, Jagex is getting noticed. The company is getting attention from the east and the biggest market in the world, China, is knocking on our door. Jagex's shareholders have received offers of interest and have responded positively to an approach from a Chinese company. You have to consider whether that’s worth it for the benefits you gain from defeating them, with those icons along the bottom edge. Some cards might restore health to you, give you gold coin, give you a weapon or boost your damage, or could have a written effect that might even impact the opposing adventurer in the other lane. 
 
It also means that you’re always thinking about the order in which you play your cards, setting it so that you get a damage boost at just the right time, to take down a bigger and more dangerous card quickly. Jagex is in early stage discussions with the firm in question, but we must stress that they may - or may not - materialise into anything. However, should they come to fruition, it would potentially allow us access to the Asian marketplace to a high level. Runescape LegendsFrom what I've seen (and as you can see from the trailer below), the game plays differently from Hearthstone or other similar CCGs because you have a character that goes through "quests" each turn before clashing with the opponent. 
 
The battle takes place in a 3D environment, which makes card placement more visually attractive, and you play a number of cards in a row (cards that either buff your character of spawn enemies) without your opponent seeing what you are playing. Then you both unveil the cards you've played, and each character either fights or gets buffs from the various cards played. After fighting the enemies you spawned and getting buffs from the cards you've played, you clash with the other character. It sounds too complicated when I describe it.
 
Since Chronicle's inception, we've been committed to iterative, agile development. Now, as we prepare for Chronicle entering closed beta next month, we're incredibly excited to open the game up to more RuneScape fans and those looking for something new to join us in creating something special," said Sweatman. "In taking the game to the next stage, and welcoming input from a much wider audience, we believe we can create a surprising and genuinely unique experience for all gamers.
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