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This game offers a unique strategic twist on card games

RuneScape Legends is an online strategy card game set within the pages of a magical book where the world of Gielinor unfolds before your eyes. This game offers a unique strategic twist on card games as players craft quests with a deck of cards, battle enemies for gold and bonuses, and then face the final challenge of player vs. player combat. The move to more familiar grounds will most likely prove beneficial to Jagex. If Transformers Universe isn't stirring up a fuss, being pretty quiet and low-profile, Runescape, the company's free-to-play browser-based massively multiplayer online role-playing game, is doing better than ever.
 
The company reported that even though the game was well in its thirteenth year and looked like it was being run on potato-powered Amish computers, the player numbers were steadily growing. Another day, another card game, but this one looks like it's charting its own path away from the likes of Hearthstone, and that's a good thing in my books. Chronicle: Runescape Legends is an upcoming CCG based on the Runescape MMO, and it's promising an interesting new twist on the CCG formula. 
 
CRL offers expansive deck building with hundreds of unique cards (unsurprising since it is a card game after all), an offline mode called Gauntlet (which I know will please all those who clamor for good, offline games), crafting tools and much more. Like Blizzard's Hearthstone, CRL is bringing the lore and characters of an MMO into another genre and building CCG systems on top of them. And yet, while you’re thinking of how best to get through the turn and weighing up the various tradeoffs of playing a card, so is your opponent, and different legends and their decks will be geared towards different strategic approaches and different stats. 
 
As an example, Vanescula, one of the two new characters coming into the game for the open beta, uses her own health as a weapon against her opponent. Should you reach the end of the fifth turn, the two heroes will face off, dealing damage to one another time and again, until only one stands. Taking a few points of damage for greater rewards is well and good, but not if those few points at the end of a turn end up being what kills you.
 
While many cards can be used by any Legend out of the approximately 350 cards available, they all have cards that are unique to them, so you would be wise to include a healthy number of these character-specific cards in your 30-35 card deck. Each card has a particular rarity from sapphire to emerald, ruby, and diamond (a system which RuneScape players will recognize), and you'll be able to earn new cards by opening packs with copper earned by completing missions and participating in battles. You can purchase copper, of course, but you don't really need to.
 
Card games seem to be everywhere right now, from the behemoths of the collectible card game genre like Hearthstone to the skeuomorphic notion of opening packs of cards in games like FIFA. Chronicle: RuneScape Legends sits somewhere between these two, fully justifying Jagex’ assertion that this is different to other CCGs. It really is more than lip service.
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